A Programmer's Geometry

Roadkill Books
roadkillbooks@yahoo.com
Home    View Cart    Alavio    Contact Us

Search Roadkill Books

Current Category
Books
   Computers & Internet

All Categories

Narrow by Category
Certification Central
Computer & Video Games
Computer Science
Databases
Digital Business & Culture
General
Graphics & Illustration
Hardware
Home & Office
Microsoft
Networking
Operating Systems
Programming
Software
Web Development


A Programmer's Geometry

Detail Center Header Text Above Items
A Programmer's Geometry

A Programmer's Geometry

by Adrian Bowyer, John Woodwark
Product Group: Book
Publisher: Butterworth-Heinemann (1983-07)
ISBN: 0408012420
EAN: 9780408012423
Paperback: 160 pages
SKU: S070632-3736
Condition: Very Good
Comments: Very good overall condition. No writing, very tight binding. A name. Ships same day or next in a bubble mailer. Enjoy.


Customer Reviews


An excellent basic resource for programmers who need knowledge of how to programmatically work with geometric shapes
Rating (5)
Date: 2008-04-24


Although the code is written in Fortran, the essentials of this book will appeal to any programmer that is required to manipulate basic geometric shapes in two and three dimensions. The authors gently provide the mathematical fundamentals needed to understand the structure of the two-dimensional geometric objects points, lines, line segments, circles, arcs and planes. There is also a chapter on the volumes of three-dimensional objects such as tetrahedrons, spheres, cylinders and cones.
The formulas that describe the objects, the computation of their size, determining the points of intersection, and how to use matrices to transform them are all covered. A final chapter deals with the fundamentals of how to draw the simple objects.
If you are a programmer with weak skills in basic geometry and need to know how to programmatically manipulate basic shapes, then you will find great value in this book.


An novel work of program codes for geometrical calculations
Rating (5)
Date: 2000-04-18

2 out of 2 customers found this reveiw helpful


The work falls in the area of computer graphics. People have to write code to draw geometrical shapes and do assoicate calculations. The book guides the reader in development such code in a systematc way. The code is developed is in such a way that there is a gradual development. The code can be made part of other programs. It deals with lines, circles and tangents, arcs, intersection of arcs, areas, lines and planes, volumes and forms of computation like that of centre of gravity of a cone. The last chapter deals with pixel based drawing. The material presented with lot of figures and formulae. It is a excellent book for introduction of computer concepts.

Retail Price: $32.95
Our Price:$32.87

Detail Center Footer Text Below Items
 

Roadkill Books Ships Fast!